Module 23
Reinforcement learning
Advanced module (after graduating): agent, reward, Q-learning
When you finish this module you can say:
I can train an agent with rewards: I write the environment as a class and teach it a policy with Q-learning.
By the end of this module you will be able to train an agent that finds its way to the goal on a 4x4 grid world, with nothing but a reward to learn from.
StartLessons
6 lessons · ≈ 66 min
- Agent, environment, reward10 min
- Return and discount10 min
- Exploration and exploitation10 min
- The Q-table and Q-learning12 min
- Reward design and traps12 min
- Project and bridge12 min · project
Practice exercises
Short writing exercises, independent of the lessons: Go to the exercises